It’s not scary any more, but there’s a thick, dark atmosphere nonetheless that makes the exploration compelling. The music is dense and the visual style is pure Silent Hill. There’s still puzzles (delightfully obscure as befits Silent Hill), and plenty of ghostly mysteries to solve, it’s just a game that is told within a different context than previously. You’ll kick things off by creating a character (though the story seems to remain much the same regardless of who you choose), and then explore winding, twisting corridors and rooms filled with disgusting traditional Silent Hill creatures. Book of Memories is indeed a dungeon crawling RPG, with a healthy dose of roguelike thrown in for good measure, but it’s so laden with Silent Hill’s classic atmosphere that it still feels like Silent Hill canon.
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